Friday, May 18, 2012




Milestone
Average Age of Attainment (mo)
Developmental Implications
Gross Motor


Head steady in sitting
2
Allows more visual interaction
Pull to sit, no head lag
3
Muscle tone
Hands together in midline
3
Self-discovery
Asymmetric tonic neck reflex gone
4
Child can inspect hands in midline
Sits without support
6
Increasing exploration
Rolls back to stomach
6
Truncal flexion, risk of falls
Walks alone
12
Exploration, control of proximity to parents
Runs
16
Supervision more difficult
Fine Motor


Grasps rattle
3.5
Object use
Reaches for objects
4
Visuomotor coordination
Palmar grasp gone
4
Voluntary release
Transfers object hand to hand
5.5
Comparison of objects
Thumb-finger grasp
8
Able to explore small objects
Turns pages of book
12
Increasing autonomy during book time
Scribbles
13
Visuomotor coordination
Builds tower of two cubes
15
Uses objects in combination
Builds tower of six cubes
22
Requires visual, gross, and fine motor coordination
Communication(Social)
and Language


Smiles in response to face, voice
1.5
Child more active social participant
Monosyllabic babble
6
Experimentation with sound, tactile sense
Inhibits to "no"
7
Response to tone (nonverbal)
Follows one-step command with gesture
7
Nonverbal communication
Follows one-step command without gesture (e.g.,"Give it to me")
10
Verbal receptive language
Speaks first real word
12
Beginning of labeling
Speaks 4-6 words
15
Acquisition of object and personal names
Speaks 10-15 words
18
Acquisition of object and personal names
Speaks two-word sentences (e.g., "Mommy shoe")
19
Beginning grammaticization, corresponds with 50+ word vocabulary
Cognitive


Stares momentarily at spot where object disappeared (e.g., yarn ball dropped)
2
Lack of object permanence (out of sight, out of mind)
Stares at own hand
4
Self-discovery, cause and effect
Bangs two cubes
8
Active comparison of objects
Uncovers toy (after seeing it hidden)
8
Object permanence
Egocentric pretend play (e.g., pretends to drink from cup)
12
Beginning symbolic thought
Uses stick to reach toy
17
Able to link actions to solve problems
Pretend play with doll (gives doll bottle)
17
Symbolic thought

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